

Whereas in games like Pokemon you train them up to evolve, the mirages can do the same but can significantly affect the stats of the party and more importantly, their size. Reynn and Lann are compulsory additions though and can be changed to either their smaller “M” size or kept as their “L” size but real thought needs to be given in how to stack the monsters to maximise the two character’s full potential. You choose a monster from each size to stack on top of one another to form the team to fight in battles. In the game, creatures come in 3 formats, S, M and L to correspond to their size. Much like Pokemon, there’s a team of 6 monsters that can sit on the fringes of your team whilst the main party are “stacked”.

The way battles work seems complicated to begin with but after a little bit of playing, its a simple system to grasp. The level of detail with it is meticulous, right down to the individual mirages and their unique skills. The real meat of the game is with the battle system and its here that World Of Final Fantasy makes a solid case for a deeper, tactical turn based system returning to the series. With 21 chapters, the game can be completed with the help of these heroes in around 25 hours or so but to see everything, including the side quests, collecting all the mirages and the mini games, you’re easily looking at around 50 hours + playtime. With cameo appearances from most of the series’ iconic characters and the ability to use those as summons, you can’t help but smile as familiar faces like Yuna or Cloud help the heroes out. Everything from the level design, to the shattering of the screen for the battle starting is deliberately placed to hit those nostalgic buttons. The game feels like fan service on every level, mashing up some of the best elements from different Final Fantasy games into one. It feels like a generic final fantasy story but the added layer of collecting mirages is great fun and coupled with the deep battle system, keeps the game fresh.Ĭollecting mirages is a one of the best parts of the game While the enemy forces grow in power, you take control of the two teens simultaneously, switching on the fly, while you scour the land for creatures called mirages to add to your roster and help destroy the darkness.

As the fabled jiants of the land, a prophecy foretells that the two characters will end the darkness of the Bahamutian Army that’s sweeping across the land. The story follows two teens, Reynn and Lann, as they’re whisked away from their home into the land of Grymoire to save the world. The welcome return of a turn based battle system requires some tactical planning to maximise its efficiency and although it becomes a lot easier to plow your way through the game with the same monsters toward the end of the game, this is vintage Final Fantasy and an ode to fans of the series. Despite its joke-filled script and cliched plot about saving the world, the game play and battle system are surprisingly deep and robust. With its cute art style, bright vibrant colours and accessible story, you’d be forgiven for thinking World Of Final Fantasy is a game for kids.
